The Billy Game Backup Guide + Dev Log
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SmokeTheHardest 420 2k14
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Re: The Billy Game Backup Guide + Dev Log
asked my best friend and his gf to help me with the bosses [bc i want them to look actually good]
today i start the rigorous roads of attack animation
sigh
today i start the rigorous roads of attack animation
sigh
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Re: The Billy Game Backup Guide + Dev Log
man you should have made jamiroquai's attacks something retarded like "wicked dance moves"
if only his glorious virtual insanity music video wasnt blocked, i'd show you the man's unbelievable dancing
if only his glorious virtual insanity music video wasnt blocked, i'd show you the man's unbelievable dancing
Re: The Billy Game Backup Guide + Dev Log
i'll make it that, then. FTR, i was stumped when i wrote down his attacks so i just went for some generic bs
hell, in my previous, though much more faggy rpg, i had a miniboss named Mr. Thorntits
his primary attack was "shreds down a sick riff"
hell, in my previous, though much more faggy rpg, i had a miniboss named Mr. Thorntits
his primary attack was "shreds down a sick riff"
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Re: The Billy Game Backup Guide + Dev Log
HERE'S A JAMIROQUAI MOVE SINCE YOU'RE A LAZY FUCK
"virtual insanity"
causes the player to become totally fucking stoned for two turns, sees blood and birds flying -- neither is actually there. reduces any type of accuracy by 25% and also reduces damage inflicted to jamiroquai during its effect.
"virtual insanity"
causes the player to become totally fucking stoned for two turns, sees blood and birds flying -- neither is actually there. reduces any type of accuracy by 25% and also reduces damage inflicted to jamiroquai during its effect.
Re: The Billy Game Backup Guide + Dev Log
fuck thats actually really intricateslamjamsk8r wrote:HERE'S A JAMIROQUAI MOVE SINCE YOU'RE A LAZY FUCK
"virtual insanity"
causes the player to become totally fucking stoned for two turns, sees blood and birds flying -- neither is actually there. reduces any type of accuracy by 25% and also reduces damage inflicted to jamiroquai during its effect.
will do
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Re: The Billy Game Backup Guide + Dev Log
yeah see i'd make a good move maker for simple rpgs/fighting games/stuff like that
Re: The Billy Game Backup Guide + Dev Log
indeed!
update; finished billy's move list animations, starting on ycia's
once again, astonishingly quick progress on my part
i may be rushing this a bit
on the other hand the mind numbing hours of ska and classic metal tell me otherwise
thinkin after all the battle animations i should handle the menu
update; finished billy's move list animations, starting on ycia's
once again, astonishingly quick progress on my part
i may be rushing this a bit
on the other hand the mind numbing hours of ska and classic metal tell me otherwise
thinkin after all the battle animations i should handle the menu
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Re: The Billy Game Backup Guide + Dev Log
generic expected update;
last night i did not just finish ycia's and abilly's but also mac's as well
started giant robot's at 8 am, finished at 230pm estimately
also finished jeff mangum's somewhere along in there but it wasnt really much effort as it was just flashes of the album covers
gah i was far too slow today
yet the giant robots was probably the most diverse n shit besides mac's "improbability" attacks
oh fuck i gotta do those, overlooked
then i do most of the enemies' which shouldn't be much, just timed screenflashes as it is one sided but w/e
though all the bosses and most moon enemies will have actual ones in intent for the "abombination" transforms on the final bosse
after that i'll do the menu and font
will do after 4 hour break
last night i did not just finish ycia's and abilly's but also mac's as well
started giant robot's at 8 am, finished at 230pm estimately
also finished jeff mangum's somewhere along in there but it wasnt really much effort as it was just flashes of the album covers
gah i was far too slow today
yet the giant robots was probably the most diverse n shit besides mac's "improbability" attacks
oh fuck i gotta do those, overlooked
then i do most of the enemies' which shouldn't be much, just timed screenflashes as it is one sided but w/e
though all the bosses and most moon enemies will have actual ones in intent for the "abombination" transforms on the final bosse
after that i'll do the menu and font
will do after 4 hour break
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Re: The Billy Game Backup Guide + Dev Log
hell no lolincorrigible gilda wrote:so basically youre lazy
shit nigga i stopped working at 11 pm last night without realizing it
dunno why im going so slow today tho
guess im just low on energy
which is wut my breaks are for
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Re: The Billy Game Backup Guide + Dev Log
some day i will celebrate the holiday of off dayincorrigible gilda wrote:gj
take an off day
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Re: The Billy Game Backup Guide + Dev Log
i will nigg
should now starting on mac's improbability drive moves + 90s-IODM enemy moves wow did i really need to say that of course not i said it earlier see you niggers tomorrow
should now starting on mac's improbability drive moves + 90s-IODM enemy moves wow did i really need to say that of course not i said it earlier see you niggers tomorrow
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Re: The Billy Game Backup Guide + Dev Log
final update for today because ive posted on this way too fuckin much within this day
turns out these timed flashes wont be worth a damn without sound, so i will have to get back to the anims later [as they are all silent lel], after i manhandle deez graphics, ima sample shit from cuh-lassic nintenduo games [has NOTHING to do with my inability to produce decent music or sfx] and implement them
so
final change of plans =
menu, character sprites, and hopefully i get the tilesets by then, if not ima just hunt down someone else, and after that i will rereport
speaking of character sprites and tile sets
Leaky pip
random battler
^ ^ ^ WHY I NEED SOMEONE ELSE TO HANDLE THIS SHIT
turns out these timed flashes wont be worth a damn without sound, so i will have to get back to the anims later [as they are all silent lel], after i manhandle deez graphics, ima sample shit from cuh-lassic nintenduo games [has NOTHING to do with my inability to produce decent music or sfx] and implement them
so
final change of plans =
menu, character sprites, and hopefully i get the tilesets by then, if not ima just hunt down someone else, and after that i will rereport
speaking of character sprites and tile sets
Leaky pip
random battler
^ ^ ^ WHY I NEED SOMEONE ELSE TO HANDLE THIS SHIT
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Re: The Billy Game Backup Guide + Dev Log
gimp u nerdjust gilda wrote:oh god
those glorious ms paint sprites
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Re: The Billy Game Backup Guide + Dev Log
alright guys
What ive got on the menu;
Any advice?
What ive got on the menu;
Any advice?
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Re: The Billy Game Backup Guide + Dev Log
put in a settings thing in the menu
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Re: The Billy Game Backup Guide + Dev Log
/fuck/
i do gotta put that shit somewhar
i do gotta put that shit somewhar
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Re: The Billy Game Backup Guide + Dev Log
revamped the original spritesheet [Billy, mac, cia,ycia, danny, otis, giant robot, billys mom] so its not glitchy and showy
finished the sprites of;
3 Variant Sasquatches
Jeff Mangum
Two Aquabats variants [one lone, the other conjoined]
Anne Frank
OECIA
Thunderian
Thunderian Leader #1
Thunderian Leader #2
Weird Al
Jamiroquia [or whatever keyboard barf his name is]
Dr Steel
Nega Billy
Teleporter
TheSailboat
The Aeroplane
and i made some static clutter people like fat old woman, punker, gothie, generic people, pokemon nerd, brony etc.
4 hour break, finish the clutter people spritesheet, do clutter objects and extra animations, do the sprites of all else i overlooked [DID I OVERLOOK ANYTHING GUYS???], then start collecting sound
finished the sprites of;
3 Variant Sasquatches
Jeff Mangum
Two Aquabats variants [one lone, the other conjoined]
Anne Frank
OECIA
Thunderian
Thunderian Leader #1
Thunderian Leader #2
Weird Al
Jamiroquia [or whatever keyboard barf his name is]
Dr Steel
Nega Billy
Teleporter
The
The Aeroplane
and i made some static clutter people like fat old woman, punker, gothie, generic people, pokemon nerd, brony etc.
4 hour break, finish the clutter people spritesheet, do clutter objects and extra animations, do the sprites of all else i overlooked [DID I OVERLOOK ANYTHING GUYS???], then start collecting sound
chill the fuck out- Posts : 2110
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Re: The Billy Game Backup Guide + Dev Log
finished the clutter people n sprites
relatively... i feel theres a bunch more to do...
you know what rt i might just take that off day today
relatively... i feel theres a bunch more to do...
you know what rt i might just take that off day today
chill the fuck out- Posts : 2110
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Re: The Billy Game Backup Guide + Dev Log
does anyone know of decent sfx sources jesus chist who is going to pay 3 bucks for a 4 second sound
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Re: The Billy Game Backup Guide + Dev Log
what sounds do you need
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